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	<id>https://podcrash.wiki/index.php?action=history&amp;feed=atom&amp;title=Experimental_chunk_loading</id>
	<title>Experimental chunk loading - Revision history</title>
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	<updated>2026-07-28T03:11:32Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://podcrash.wiki/index.php?title=Experimental_chunk_loading&amp;diff=6405&amp;oldid=prev</id>
		<title>Jamieduck at 09:36, 20 November 2025</title>
		<link rel="alternate" type="text/html" href="https://podcrash.wiki/index.php?title=Experimental_chunk_loading&amp;diff=6405&amp;oldid=prev"/>
		<updated>2025-11-20T09:36:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:36, 20 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Experimental Chunk Loading is an optional feature introduced in the Urban Update. It allows trains to continue running even &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when &lt;/del&gt;they &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;move outside of &lt;/del&gt;player-loaded areas, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enabling &lt;/del&gt;long-distance &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;routes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remote &lt;/del&gt;drilling &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;operations&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fully &lt;/del&gt;automated rail &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;systems&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Experimental Chunk Loading is an optional feature introduced in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Trains &lt;/ins&gt;Urban Update&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Urban Update]]&lt;/ins&gt;. It allows trains to continue running even &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after &lt;/ins&gt;they &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leave &lt;/ins&gt;player-loaded areas, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making true automated rail networks possible for the first time in [[Trains|TRAINS]]. This was one of the most requested features from players, since trains previously stopped the moment they exited the player’s current [https://minecraft.fandom.com/wiki/Chunk chunk], preventing any form of &lt;/ins&gt;long-distance &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automation.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Functionality ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The feature is disabled by default and must be enabled in settings before it can be used. Each engine must then individually enable chunk loading in its own control menu. When active&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an engine keeps the chunks ahead of it loaded so it can continue moving without a player nearby. Because the system is experimental, it may introduce world lag or performance issues on some devices.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Interaction ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players enable the feature globally through settings, then toggle chunk loading per engine. Once active, trains such as [[Subway Locomotive|subway locomotives]], [[Drill Attachment|&lt;/ins&gt;drilling &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engines]]&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other long-range setups are able to operate independently and travel great distances. This makes the feature especially useful for &lt;/ins&gt;automated &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;metro lines, drilling tunnels far away from the player, and large-scale city &lt;/ins&gt;rail &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;networks&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Trains]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Jamieduck</name></author>
	</entry>
	<entry>
		<id>https://podcrash.wiki/index.php?title=Experimental_chunk_loading&amp;diff=6404&amp;oldid=prev</id>
		<title>Jamieduck: Created page with &quot;Experimental Chunk Loading is an optional feature introduced in the Urban Update. It allows trains to continue running even when they move outside of player-loaded areas, enabling long-distance routes, remote drilling operations, and fully automated rail systems.&quot;</title>
		<link rel="alternate" type="text/html" href="https://podcrash.wiki/index.php?title=Experimental_chunk_loading&amp;diff=6404&amp;oldid=prev"/>
		<updated>2025-11-20T09:31:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Experimental Chunk Loading is an optional feature introduced in the Urban Update. It allows trains to continue running even when they move outside of player-loaded areas, enabling long-distance routes, remote drilling operations, and fully automated rail systems.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Experimental Chunk Loading is an optional feature introduced in the Urban Update. It allows trains to continue running even when they move outside of player-loaded areas, enabling long-distance routes, remote drilling operations, and fully automated rail systems.&lt;/div&gt;</summary>
		<author><name>Jamieduck</name></author>
	</entry>
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