Category:RPG Skills: Classes: Difference between revisions
No edit summary |
(Created new classes summary page) |
||
| Line 12: | Line 12: | ||
== Classes == | == Classes == | ||
<gallery> | |||
File:Classes Unskilled.png|Unskilled | |||
File:Brute icon.png|Brute | |||
File:Demolitionist icon.png|Demolitionist | |||
File:Dwarf icon.png|Dwarf | |||
File:Harvestborn Icon.png|Harvestborn | |||
File:Mage icon.png|Mage | |||
File:Tidecaller Icon.png|Tidecaller | |||
File:Warden Icon.png|Warden | |||
File:Wayfinder Icon.png|Wayfinder | |||
File:Ranger Class.png|Ranger | |||
</gallery> | |||
== Why use classes? == | |||
Choosing a class is about more than buffs - it’s about identity and strategy. Do you want to master explosives, roam as a lone ranger, or defend nature itself? By picking a class, you're choosing your path. | |||
And don’t worry: if you ever change your mind, you can always switch it up and try something new. | |||
Revision as of 14:52, 16 June 2025
Classes are a new feature in RPG SKILLS that let you specialise your character’s strengths by focusing on a select group of skills. Each class grants unique buffs to a set of skills—boosting effects like ability duration and cooldown speed—while disabling a few others to encourage a more focused playstyle.
Whether you’re a spell-slinging Mage, an explosive-loving Demolitionist, or just someone who wants to try it all, classes offer a new layer of strategy and personality to your adventure.
How Classes Work
- Every class buffs a subset of skills (on average, 22 individual buffs across all skill abilities).
- Each class disables several skills (usually around 3–4), making them unusable while the class is selected.
- You can change classes at any time, but doing so will immediately apply the new buffs and restrictions.
- Players who want full access to all skills can choose the Unskilled class, which applies no bonuses or limitations.
Classes
-
Unskilled
-
Brute
-
Demolitionist
-
Dwarf
-
Harvestborn
-
Mage
-
Tidecaller
-
Warden
-
Wayfinder
-
Ranger
Why use classes?
Choosing a class is about more than buffs - it’s about identity and strategy. Do you want to master explosives, roam as a lone ranger, or defend nature itself? By picking a class, you're choosing your path.
And don’t worry: if you ever change your mind, you can always switch it up and try something new.
Pages in category ‘RPG Skills: Classes’
The following 10 pages are in this category, out of 10 total.