Temples: Difference between revisions

From Podcrash Wiki
Jump to navigation Jump to search
(Created page with "thumb '''Temples''' are large structures that generate naturally in the world as part of the Archaeology Add-On. These structures are filled with custom '''traps''', '''[https://minecraft.wiki/w/Monster_Spawner mob spawners]''', and '''loot chests''', offering more valuable rewards than those found in Ruins. Temples create dangerous but rewarding exploration experiences for players. In the center of every...")
 
(No difference)

Latest revision as of 09:49, 29 August 2025

Temples are large structures that generate naturally in the world as part of the Archaeology Add-On. These structures are filled with custom traps, mob spawners, and loot chests, offering more valuable rewards than those found in Ruins. Temples create dangerous but rewarding exploration experiences for players.

In the center of every temple is the Heart of the Dungeon, a block that applies Mining Fatigue to any player inside the temple. Breaking this block will remove the effect and make exploring the temple easier.

Obtaining

World Generation

Temples spawn naturally in specific biomes:

Temple Types

There are currently four temple variants in the Add-On, each tied to its biome:

Temple Screenshot