Category:RPG Skills: Classes: Difference between revisions
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== Classes == | == Classes == | ||
<gallery> | <gallery> | ||
File:Classes Unskilled.png|Unskilled | File:Classes Unskilled.png|[[Unskilled-class|Unskilled]] | ||
File:Brute icon.png|Brute | File:Brute icon.png|[[Brute Class|Brute]] | ||
File:Demolitionist icon.png|Demolitionist | File:Demolitionist icon.png|[[Demolitionist Class|Demolitionist]] | ||
File:Dwarf icon.png|Dwarf | File:Dwarf icon.png|[[Dwarf Class|Dwarf]] | ||
File:Harvestborn Icon.png|Harvestborn | File:Harvestborn Icon.png|[[Harvestborn Class|Harvestborn]] | ||
File:Mage icon.png|Mage | File:Mage icon.png|[[Mage]] | ||
File:Tidecaller Icon.png|Tidecaller | File:Tidecaller Icon.png|[[Tidecaller Class|Tidecaller]] | ||
File:Warden Icon.png|Warden | File:Warden Icon.png|[[Warden Class|Warden]] | ||
File:Wayfinder Icon.png|Wayfinder | File:Wayfinder Icon.png|[[Wayfinder Class|Wayfinder]] | ||
File:Ranger Class.png|Ranger | File:Ranger Class.png|[[Ranger Class|Ranger]] | ||
</gallery> | </gallery> | ||
Revision as of 15:36, 16 June 2025
Classes are a new feature in RPG SKILLS that let you specialise your character’s strengths by focusing on a select group of skills. Each class grants unique buffs to a set of skills—boosting effects like ability duration and cooldown speed—while disabling a few others to encourage a more focused playstyle.
Whether you’re a spell-slinging Mage, an explosive-loving Demolitionist, or just someone who wants to try it all, classes offer a new layer of strategy and personality to your adventure.
How Classes Work
- Every class buffs a subset of skills (on average, 22 individual buffs across all skill abilities).
- Each class disables several skills (usually around 3–4), making them unusable while the class is selected.
- You can change classes at any time, but doing so will immediately apply the new buffs and restrictions.
- Players who want full access to all skills can choose the Unskilled class, which applies no bonuses or limitations.
Classes
Why use classes?
Choosing a class is about more than buffs - it’s about identity and strategy. Do you want to master explosives, roam as a lone ranger, or defend nature itself? By picking a class, you're choosing your path.
And don’t worry: if you ever change your mind, you can always switch it up and try something new.
Pages in category ‘RPG Skills: Classes’
The following 10 pages are in this category, out of 10 total.